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How To Develop Original Characters
For Your Voice-Over Work & Demos
 
By Jean Ann Wright
Actress & Author
©2008 Jean Ann Wright
 
As a voice actor, you need the ability to develop original characters from scratch. These characters may be used in animation, in a commercial or other types of voice-over work. You’ll also want to display some original characters in your voice-over demo.
 
But where do these characters come from? And how do you begin?
 
START WITH QUESTIONS
 
In acting school we learn to develop a character in a script by asking lots of questions. For instance:
  • What does the character want?
  • What is his relationship with other characters in the story - and specifically, with the characters in this scene?
  • How do other characters change your character?
  • What happened just before the scene started?
  • What is his backstory (what happened to your character to make him the person he is today)?
  • What will he overcome within, during the course of the story, to make him a better person? Usually this obstacle or character flaw relates to the backstory.
  • What happens to him in the story to cause this change?
PICK A METHOD
 
Different people work differently.
 
Some actors get into a playful mood and work instinctively, experimenting with different voices and character types until they find something they like. 
 
Others improvise with another actor, developing a personality that way.
 
Some write scenes, developing their characters on the page. Others like to find a photo or drawing that inspires them, or to draw a character themselves.
 
Choose a method that works for you, and try to develop at least five different characters:
  • characters you know as well as you know yourself, and
  • characters you can slip into instantly, keeping in character with a voice that remains consistent.
AND SEE THEM!
 
Now pick a character and visualize him.
 
Determine: Is he human, animal, or a fantasy? What does he look like? How tall? How heavy? What clothes does he wear? How does he walk and move?
 
Very important for voice-overs:
 
How does he talk? How do his facial features affect his voice? An overbite will make him talk one way. No teeth will make him sound differently. Is his voice nasal?
 
Does he have a distinct mannerism? Why? What is his attitude?
 
DIG EVEN DEEPER
 
Where does your character live? If your pig lives in outer space, he may sound differently than a pig down on the farm in Arkansas.
 
Next, how does your character’s surroundings affect him? If he spends all his time in a dark forest, maybe he can no longer see well – or, bright light might temporarily blind him.
 
HMM, WHAT IF …?
 
Ask and answer “what if…” questions to give your character unique traits. Be imaginative! For instance:
  • “What if I’m an airplane, and I’m afraid of heights?”
  • “What if I’m a dragon, and I have no fire left in my belly?”
  • “What if I’m a vulture who’s addicted to healthy living, and I can’t bear to eat meat?”
How would those problems affect my personality? Would they change my voice?
 
SHOW YOUR SKILLS
 
Do your characters show off your own special skills as a voice actor?
 
Why do we like your character? Can we identify with him? Is he like us? Is he vulnerable, so that we have sympathy with him?
 
Are your characters funny? Are they touching?
 
CATALOG CHARACTERS
 
Finally, you’ll want to catalogue your characters so that you can draw on them whenever you need them. Here’s how:
 
File your characters by type. List name, age, attitude, personality, and how each looks.
 
Then list everything you need to know about the voice: placement, texture, pitch, range, rhythm, phrasing, style, and any other special characteristics.
 
If you have a drawing, file it with the character. Include a biography, if you have one. Write a phrase or two of copy that will help you remember the voice, and include that.
 
Developing your own characters is fun! Hopefully, it will be profitable for you, as well.
 
Jean Ann Wright is author of Animation Writing and Development (Focal Press, 2005), and is currently writing Voice-Over for Animation (Focal Press) with co-author M.J. Lallo, to be published in early 2009. The new book will feature a CD directed by Lallo, and include more information about developing characters. Wright is an actress with a degree in Theatre Arts from Pasadena Playhouse. She is also a member of the Women In Animation Voice-Over group, and has worked in animation as a writer and artist.
 
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