SAG-AFTRA STRIKE How The Actor's STRIKE Impacts The Voice Over Industry, Part 2 October 10, 2023 By Kate McClanaghan Voice Actor & Coach Copyright © 2023 by Kate McClanaghan. All rights reserved. "The Revolution shall NOT be televised," as Gil Scott-Heron famously said. When
it comes to the backstory that provoked the dual WGA (Writer's Guild of
America) and SAG-AFTRA (Screen Actors Guild-American Federation of
Television and Radio Artists) strike, no truer word were spoken. The key
details of how and why these two vital creative industry Guilds entered
into this collective strike hasn't been widely delineated, partly
because the AMPTP (Alliance of Motion Pictures and Television
Producers), the trade association representing major Hollywood studios
(consisting of the CEOs of all the major film and TV studios as well as
the largest, most established streaming services and gaming production
houses), are quite literally who own mass media through which that
information would, should and could be broadcast. Quite the formidable foe, wouldn't you say? Even
with a deal on the table between the AMPTP and the WGA that's projected
to be ratified soon by the writers, the studios won't be
sharing with their audiences why they've avoided coming to the table to
negotiate with the writers and actors all summer. Frankly, it's been
business as usual for the studio heads; they've routinely ignored the
needs and demands of the crafters of our collective creative careers and
culture for a one, age-old reason: greed. Now
three months into the SAG-AFTRA strike, and five months into the WGA's,
only recently did the AMPTP's negotiators agree to meet with
the WGA, other than a brief "meeting" in a hotel room in mid-August. And
while the tentative, three-year deal between the
WGA and the studios is encouraging, hopefully the same will quickly
follow for SAG-AFTRA. "We can say, with great pride, that this deal is
exceptional - with meaningful gains and protections for writers in
every sector of the membership," the WGA's negotiating committee wrote
in an email sent to members on September 24. For
more insight into what the writers and actors have been up against,
check out this interview/video featuring Adam Conover, formerly of "Adam
Ruins Everything," recorded last month:
https://www.youtube.com/watch?v=bOSrzEfeftI Obviously,
the WGA deal is the most promising outcome the writers and actors could
have gotten. Actor's interests are directly
connected to those of the writers. We don't work until their needs are
met and vice versa. And while SAG-AFTRA have their own contractual
issues that have yet to be addressed by the studios, the AMPTP has
continued to drag their feet with radio silence. Only recently SAG-AFTRA and the AMPTP finally met to
negotiate on behalf of the hundreds of thousands of actors across the
country. After all, if the producers and the actors aren't negotiating,
there is no progress. The hope is that whatever improvements the writers
may have agree to will positively impact the negotiations with the
actors, especially but not exclusively, when it comes to AI. What
does all this have to do with voiceovers and the voice over industry? All talent rates in America are based on 'union scale,' which is the (lowest)
base rate offered for the use of your recorded likeness (on- or
off-camera), whether you're union or not. (And if you don't use these rates, you're
being cheated.) Our rate of pay in voice over,
like for most actors, is designated from the top down, rather than from the
ground up. By that I mean, our collective financial ceiling has
stagnated since 2006 or so, largely due to:
And as if that wasn't enough, corporate greed has
taken its toll as well, characteristically never missing an opportunity
to gouge. It's been a disheartening race to the bottom. In
addition to the continued pay inequities, many budding voice talent
today are drawn to the lure of voicing video games, whether that be out
of true skill or out of sheer fandom. Yet, games are where some of the
greatest threats specifically to voiceovers arise through the
potentially nefarious use of AI, as well as the possibility of endlessly
repurposing the performer's likeness (on-camera or otherwise), without
compensation exponentially increases. In fact,
Marvel's VFX (visual effects) workers themselves are moving to unionize
to ensure their unique skills are collectively protected. After all,
Marvel is a Universe unto itself. Not a bad idea. The video gaming
industry amasses better than $40 billion dollars a year MORE than the
entire film and television industry, and that number is nearly three
years old and has likely increased in that time. Needless to say,
these issues are in part why SAG-AFTRA recently voted to include the
Video Gaming contract to the current strike. A precious few succeed in
gaming as it is due to the highly specialized skill set required to
perform motion capture (aka mocap), without relying on the benefit of
additional compensation achieved from live appearances at assorted
conventions across the country. Assuming of course the roles won are
worthy of a sustained fanbase. Far too many gaming production houses
count on voice actor's endless dedication to voice their games primarily
as a labor of love, rather than as a sustainable living. Like
most freelancers, voice actors must consider whether wages have kept
pace with productivity. Are you getting paid what you're worth? Has your
overhead increased exponentially when it comes to updating and
maintaining the tools and skills necessary to remain viable in this
field? It appears the current strike defines the difference between gig
work and professional grade, perhaps like never before. Seems
this strike has become the line in the sand that establishes the
massive financial inequity that's transpired across multiple industries
in the last 15 years or so, but most certainly ours. The entrance of P2P
sites initially offered a viable transition from radio to
self-employment for legions of dedicated creatives for a time and
facilitated the transition to freelance employment for potential voice
talent and former radio personnel alike. However,
talent aren't traditionally skilled at running a business or
negotiating viable rates for themselves, mostly out of fear of "losing
the job." Acting simultaneously as 'the chef and the restaurateur' of
your small business are skillsets that don't necessarily suit most as
each require a very specific personality type to succeed. This is in
part why we consistently encourage voice
talent to enlist the professional assistance of our industry's greatest
advocates: professional talent agents. Proper
compensation and simple, reliable industry-wide protections and
practices for the creators of our collective culture is at stake, and
quite literally is why these strikes have continued - for the sake of better
work practices wherever and however media evolves. Keep in mind that a
good deal, by definition, is only a good deal if its mutually beneficial
to BOTH sides, not predominately the client, not predominately the
talent, but for BOTH sides, regardless the business you're in. It's
just simply a fact. ------------------- ABOUT KATE Kate McClanaghan is a seasoned casting director, producer, actress,
writer,director, industry career consultant, acting coach and prolific
demo producer. Kate founded both BIG HOUSE CASTING & AUDIO and
Actors' SOUND ADVICE more than 30 years ago. She's written 10 books on
acting, voice over, and navigating the industry, including The Sound
Advice Encyclopedia of Voice-over & theBusiness of Being a Working
Talent and How to Get a Talent Agent for Acting &VoiceOver. Email: kate@bighousecasting.com Your Daily Resource For Voice-Over Success
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